The ISA-Bus

One blog to bind them all.

Updating Download Central again

After a break of six or seven months, I’ve started updating Download Central again. There are thirteen new Windows 3.1 Games:

  • Ambush, the implementation of an ancient board game also known as Rithmomachia.
  • Battle SAT, Battleship in space with interesting graphics and a slightly uncommon interface.
  • Blocks, a simple Concentration that’s interesting because it is fairly old (1991).
  • BrainWave, a 256-color shoot ’em up that takes place in your brain.
  • Dare to Dream, one of the relatively few graphic adventure games for Windows 3.1.
  • Life 3000, a Game of Life with many additional features.
  • Mario Blaster, a strange little game I added mainly because the VB4 source code is available.
  • MLC GuessIt! is a hangman written as a fundraising effort for the Minnesota Literacy Council. You can download two versions.
  • Parsec, Black Box with slightly different rules. There are two types of objects to locate, planets and stars.
  • Space Mines: Your task is to transport the supply modules in the bottom left corner of the screen to the space station in the top right corner of the screen, avoiding the black hole in the center and the mines moving across the screen.
  • Trio is a solitaire card game where you must find groups of three cards that form a trio. Cards have three attributes, color, shape, and quantity. To form a trio, these attributes must be all the same or all different.
  • Triple YatZee is, well, Triple-Yahtzee with color scorepad and 3D dice.
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2 responses to “Updating Download Central again

  1. Daniel Saner February 13, 2012 at 00:05

    I always loved Battle SAT because it looked like one of those secret subterranean military command centres out of a Hollywood flick, like for example Wargames. A style that I didn’t really encounter again until DEFCON, which I think took that film for direct inspiration. Some other games by Introversion Software share these “what people in the 1980s thought to look futuristic” aesthetics. I really like the idea since it works on a different level of immersion: they don’t try to make you forget that you’re just playing on a computer, they make your computer the focus of the scenario and narrative and just ask you to imagine that it is somewhere else, or is doing something more than just play a game. With which I’m back at Wargames, and probably having interpreted way too much into what the author of Battle SAT was going for.

    • Gonnagan February 13, 2012 at 13:50

      That’s an interesting angle. I’ve often wondered why computers don’t feature much in computer games, and usually badly. There are tons of D&D licenses and ripoffs, but maybe one or two dozen good cyberpunk games. Strange.

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