The ISA-Bus

One blog to bind them all.

Wizardry and NetHack

Most of the gameplay elements in the Wizardry series have been lifted directly from the Dungeons & Dragons rules with little or no change. But for the last three games, there was possibly another inspiration. After reading this blog entry by CRPG Addict, I browsed the NetHack Wiki a bit and came across several remarkable details:

  • NetHack 1.3d, released 1987, added a Valkyrie character class, not a common thing in CRPGs. So did Bane of the Cosmic Forge 1990.
  • Another new character class in the same NetHack version is the Healer, wise in medicine and apothecary, who starts with more money than the others. Bane of the Cosmic Forge introduced the Alchemist, who can mix expensive potions from cheap ones and thus provides a near unlimited money source for the party.
  • The goal of NetHack is to retrieve the Amulet of Yendor and offer it to your deity on the Astral Plane. This will make you immortal and is known as Ascension. The Astral Plane was introduced in 3.0.0 (1989). In Wizardry 8, Ascension plays a big role in the religion of the Higardi. Endgame consists in bringing three sacred artifacts to Ascension peak, placing them each in a temple, and finally becoming a god.

Coincidence? I don’t think so. Guess someone in the dev team was an avid NetHack player. You can download NetHack for Windows and try it yourself.


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