These are just a couple of games from Germany that are downloaded more often than others, not necessarily the five most popular, that changes from month to month anyway. Click on a thumbnail to get to the download page.
The Great Giana Sisters was a 1987 Commodore 64 game, soon ported to Amiga, Atari ST, and Amstrad CPC. The graphics, essentially the same on all platforms, were by Manfred Trenz. It was a clone of Super Mario Bros, too close for comfort in the eyes of Nintendo, who pressured the publisher (Rainbow Arts) to withdraw the game from sale. A planned ZX version not even hit the shelves.
Ten years later Rainer Sinsch started remaking the game, which had achieved a sort of cult status, for PC. At the Mekka & Symposium 1998, his remake was the winning entry in the 32k game competition. A larger version with better graphics soon followed. The games use an uncommon 360×240 resolution (the only other game I know to use it is from Germany as well, it’s Albion). In 1999 Rainer Sinsch started working on a Windows game that sticks less strictly to the Commodore 64 original, Giana Worlds
This is simply Sokoban, nothing else, and as such it is probably the most beautiful implementation ever written for Windows 3.1. It has a nice and fitting Japanese touch about it. The Window background shows the kanji for Sokoban (倉庫番) and the splash screen shows the release year in Japanese style: 平成九年, year nine of the Heisei period.
It’s a strange thing with Shisen-Sho. It’s a Japanese invention, found first on a Tamtex arcade machine, but nowhere has it been as popular as in Germany. More than two out of three of the implementations I’ve come across so far are from there. Maybe it’s because it fits the concept of the arcade puzzle so well.
This game, simply called Shisen-Sho was written ten years after the original boom (which was mostly an Atari thing) by Martin Fiedler. It’s a 32-bit Windows program, has functional yet beautiful graphics and six board sizes to choose from.
MegaPlex is a remake of Supaplex, the somewhat legendary Boulder Dash in a computer.
It uses the graphics of Infotron, an earlier Mac remake or port.
The 95
in Dave Dude 95 refers to the year, not to the operating system: This is a 16-bit Windows game. It is probably the only LucasArts-style graphic adventure game written for that platform, the others I’ve seen so far are more like Mystery House and don’t really use the graphics in gameplay.